OCD
So little bits and pieces of everything gets on my nerves.
1. The fact that when they introduce the lanterns, they HAVE to be your second move and you cant see an example first before using it.
2. The dragon ball that "pops 11 rows" is a lie. I had a level that I counted only 11 rows and was ready to annihilate all of them in one go and it only took away half of the board. Didnt think Id count, maybe? lol
3. The special moves are trash and so are the boosts. They make no sense except for the water/fire lanterns.
4. How do the points work? Shouldnt it be that if you can finish a round in less moves that youre awarded more points? Why is it that if I finish in less moves, the points decrease? Also, why does 20,000 make three stars on one quest but 47,000 isnt even two on another? The point system is confusing. Unless youre going off of what moves are used to eliminate the bubbles? Who knows? If I do it in 20 moves I get 56,000 and two stars but 5 moves is 28,000 and barely 1 star? Are the points even in any correlation to the amount of moves you make? If not then why is there a penalty for too many moves and a limit, if theres no reward for the opposite?
5. The grass lantern is garbage because if a fire/light/water lantern move is able to instantly disintegrate any bubbles within their given vicinities, then how come when I use the grass versus unmatchable bubbles and one containing a baby and it does absolutely nothing? Whats the point of a special move if something so stupid can instantly null it and waste a move/lantern boost?
6. The light lantern is trash too, you know why. Its a waste.
7. Whats going on? Why are there pandas in bubbles? I learned about the fire lantern first before whats happening in the entirety of the game; the entire gist.
8. Please at least put some effort into the details.
If things get better after level 25 then Im sorry I said all this before even going past level 25. This game has my ocd driving me insane
Choco.naan about
Bubble Shooter - Panda Pop!, v4.2